12 games are ready when you are.

Jump straight to the App Store from any live game, or take a friendly peek at what we are building next. Clean rules, fair unlocks, and no forced ads.

Free to start · $4.99 to own any game · $2.99/month or $14.99/year for StackForge Play Pass

Play Pass unlocks every eligible StackForge game and One Good Thing. PlateStack remains separate.

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Arcade & Action

Quick games with rising pressure — the kind you replay because you can see how to do it better.

6 on the App Store · 11 total
Ward gravity defense arena
Ward iconLive

Arcade Game

Ward

A defense without guns. Drag gravity wells to bend every attacker into the sun — you never fire a shot.

View on App Store

Puzzle & Daily

A fresh board each day, rules you learn in a minute, and the quiet satisfaction when the answer clicks.

6 on the App Store · 10 total

One pass. All StackForge games. One Good Thing too.

Play every StackForge game free to start. Unlock a favorite forever for $4.99, or get every eligible game plus One Good Thing with StackForge Play Pass at $2.99/month or $14.99/year.

PlateStack and products not explicitly marked Play Pass eligible remain separate.

No forced adsStackForge games don't interrupt your run with ads. The business model is the game.
$4.99 owns one gameOne-time purchase. No subscription required. Yours to keep.
Play Pass for eligible titles$2.99/month or $14.99/year unlocks every included StackForge game and One Good Thing.
Clear eligibilityPlateStack and products not marked Play Pass eligible remain separate.

Gameplay first. Monetization second.

Mobile games do not need to punish players to earn money. We build around actual play: cleaner sessions, smarter progression, better pacing, and fewer interruptions.

No ad-first designGameplay comes first. Monetization should support the product, not hijack it.
Rewards should matterProgress should feel earned, readable, and tied to the game you are actually playing.
No clutter overloadA mobile screen is small. We treat the space like it matters.

Fast starts. Worth improving at. Built for replay.

01

Fast to start

Players should understand the fun before they understand the menu.

02

Worth improving at

Simple mechanics need depth, mastery, and satisfying progression.

03

Built for replay

The best session ends with “okay, one more.” And then maybe one more.

If you have something to say, we will read it.

No social accounts and no mailing list yet — just an inbox a person actually checks. Bugs, ideas, complaints, or a note about what you want us to make next are all welcome.