StackForge Studios
Games that respect your time and still steal a little of it.
StackForge games are built for quick starts, satisfying loops, clean mobile feel, and fewer reasons to rage-close the app.
Free to start · $4.99 to own any game · $2.99/month or $14.99/year for all StackForge games
StackForge Play Pass unlocks StackForge games only. Fitness and lifestyle apps are priced separately.
Nineward Sudoku
Sudoku without the circus.
Daily boards, Killer mode, teaching hints, streaks, archives, and zero forced-ad nonsense.
- Daily, Killer, and Arcade Sprint puzzles
- Hints that teach the logic, not just spoil the answer
- Replay, archive, streaks, and cloud sync
Tenward
Make ten. Clear tiles. Accidentally play five rounds.
Trace touching tiles that add up to exactly ten in a clean daily puzzle built for quick sessions.
- Same Daily Chain puzzle for everyone
- Classic, Blitz, 30-Move, and Clear 120 modes
- Streaks, leaderboard, and no forced ads
Upward
Drop tiles. Merge higher. Try not to run out of room.
A number-merging arcade game where the board keeps rising and your "quick round" keeps getting extended.
- Drop-and-merge column climbing
- Daily seed and global leaderboard
- No forced ads, streaks, and Pro cloud sync
Twoward
2048-style merging with six ways to chase the next tile.
Daily challenges, practice, bigger boards, drag-path merging, Blitz mode, and a leaderboard — without ads stapled to every move.
- Daily Chain and Practice Swipe free forever
- Classic boards and Chain Merge on Pro
- 90-second Blitz, global leaderboard, no forced ads
StackForge Play Pass
One pass. All StackForge games.
Play every StackForge game free to start. Unlock your favorite game forever for $4.99, or get the whole game collection with StackForge Play Pass at $2.99/month or $14.99/year.
Play Pass includes games only. PlateStack and non-game apps are separate products with separate pricing.
The StackForge games promise
Play the game. Not the ad network.
Too many mobile games feel like they were designed by an ad server with a side quest. We build games around actual play: cleaner sessions, smarter progression, better pacing, and less interruption.
Our game rules
Fast starts. Worth improving at. Built for replay.
Fast to start
Players should understand the fun before they understand the menu.
Worth improving at
Simple mechanics need depth, mastery, and satisfying progression.
Built for replay
The best session ends with “okay, one more.” And then maybe one more.
Follow the Studio
Follow the studio making your next 'okay, one more' app.
New games, app launches, updates, creator opportunities, and the occasional honest note about what we are building next.