No weapons, pure physics
Every kill is environmental: sunburn, well crush, or deflection. The entire skill ceiling is reading predicted paths and placing mass — you never fire a shot.

Arcade Game
LiveA defense without guns. Bend gravity. Let the sun do the rest.
Ward is a gravity-well tower defense roguelite where you never fire a shot. Enemies fall toward your core from every direction; you drag up to five gravity wells to bend each attacker's trajectory — slingshot it into the sun, spiral it into a crush radius, or whip it clean off the field. Live trajectory prediction shows where every enemy will end up, color-coded by outcome. Between waves you draft one of three perks and reposition before pressing BEGIN WAVE.
Free to start · $4.99 full unlock · Play Pass available



Three clear parts
Every kill is environmental: sunburn, well crush, or deflection. The entire skill ceiling is reading predicted paths and placing mass — you never fire a shot.
Faint dotted paths show where each enemy will end up given your current wells, color-coded by outcome — red for the core, gold for the sun, violet for crush. Drag a well and everything re-predicts live.
Between waves, draft one of three perks — new wells, deeper gravity, drag fields, core plating, solar flares — then reposition everything before you commit to BEGIN WAVE.
Enemy count, speed, and types scale — heavies from wave 3, mid-flight correctors from wave 6 — until the ward falls. Close the app mid-run and CONTINUE restores the exact state.
Why it exists
Ward exists to flip tower defense on its head: no turrets, no bullets, just gravity and prediction. The fantasy is being the board, not the gun.
For players who
Strategy and tower-defense players who want a fresh, physics-driven take with deep positioning skill and roguelite run variety.
The loop
Read the predicted paths → place wells → bend attackers into the sun → draft a perk → reposition → survive the next wave.
Ward is free to start — the complete core loop, every gravity well, every perk draft, and the Warden boss, through wave 10, plus the ranked Daily Challenge in full every day. The full unlock removes the wave-10 cap for the endless climb and adds Pro Warden skins and board themes.
Keep exploring




Arcade Game
Drag touching tiles that add to exactly ten. Nothing refills the board — every clear is headroom you keep.
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Arcade Game
Fire a spray of bouncing balls, break through the rock below, and see how deep you can get.
View on App Store