Merge up the cosmos
Matching orbs merge into the next tier — nine steps from DUST to QUASAR. The well is your board; placement and timing are everything.

Arcade Game
LiveFling orbs into the well. Merge the cosmos. Hold back the horizon.
Starward is a gravity-well orb-merge arcade puzzle. Move around the launcher ring, fling glowing orbs, and merge nine celestial tiers from Dust to Quasar before the well breaches the horizon. Cross-orbit merges relieve pressure, merges charge a double-score Star Rush, and every Rush banks an Orbit Shift that can rescue a crowded run.
Free to start · $4.99 full unlock · Play Pass available

Starward is live on the App Store. More gravity-well, Star Rush, Orbit Shift, and Supernova captures are coming to the site soon.
Three clear parts
Matching orbs merge into the next tier — nine steps from DUST to QUASAR. The well is your board; placement and timing are everything.
Repeating one launch sector builds strain. Cross-orbit merges score more and relieve pressure, so the safest-looking shot is not always the smartest one.
Merge two QUASARs and the whole well detonates for a thousand times your chain. It's the swing every high score is chasing.
Merges charge a timed double-score Star Rush. Trigger one to bank an Orbit Shift, then reposition the whole pile when the horizon gets crowded.
Why it exists
Starward makes merging feel alive: gravity, pressure, Star Rush, and a Supernova payoff turn a calm puzzle into a high-score chase with a real ceiling.
For players who
Arcade and merge-puzzle players who want satisfying cascades, a rising skill ceiling, and one spectacular swing per run.
The loop
Move around the ring → read the next three orbs → fire → merge across the well → bank an Orbit Shift → chase the Supernova.
Starward is free to start with the ranked Daily, three casual runs a day, every mode and arena, the full Star Atlas, achievements, and standard palettes. The full unlock removes the casual-run cap, adds the Nebula, Prism, and Obsidian palettes, and turns on cumulative prestige.
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