Chain numbers. Trigger surges. Watch the whole board answer.
- 37-cell hex board
- Earned powerups
- Daily run
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Sixfold is a 37-cell hexagonal number-merge puzzle. Play pieces from a three-slot tray; any group of three or more connected equal tiles merges upward and can cascade into further merges. The signature move is Surge, an earned powerup that raises every lowest-value tile on the board before resolving the chain that follows. All four powerups are earned through play — none are for sale.

Gameplay captures coming soon. The hex board, cascade chains, and the Surge powerup are being finalised for launch.
Clear rules, real identity, and a reason to improve.
Hexes change the geometry
Six neighbours instead of four means groups form in ways a square grid cannot. Reading which placement completes a chain is a different skill from square merge games.
Surge rewrites the board
Surge raises every lowest-value tile at once, then resolves whatever chain that creates. Spending it at the right moment is the difference between a good run and a great one.
Powerups are earned, never sold
All four powerups come from play. There are no paid gameplay boosts, so a daily result reflects how you played rather than what you bought.
A fair daily
Daily runs are deterministic and identical for everyone, with an archive, local records, and a weekly ladder built on a replay-validated result.
Why we built it
Number-merge play gets stale on a square grid. Six neighbours and one board-wide powerup give the pattern somewhere new to go.
Who it is for
Merge and number-puzzle players who want a fresh geometry, satisfying cascades, and a daily that nobody can buy their way up.
How a run works
Read the tray → place to complete a group → watch the cascade resolve → bank a Surge → spend it when the board is crowded.
Play free. Unlock when you're hooked.
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Sixfold is completing its competition layer.
The deterministic merge engine, daily run, archive, and weekly ladder are built. Store records and device QA remain before submission.
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