

Plant a garden.
The bee flies the route you made.
You never draw the path. The bee always flies to the brightest flower next to it, so where you plant is where it goes, and every visit climbs the multiplier.
Pollen Path is coming soon. · No ads, ever.
See the flight before you plant
One shared ranked Daily
Four seasons, climbing targets
How it plays
Plant a garden, and a bee flies the route your planting makes.
Each turn you choose from your seed packets and plant it on a 5×6 plot. Before you commit, a dashed ghost route shows exactly where the bee will fly and what dusk will score, and the preview is the real flight. At dusk the bee leaves its hive and visits flower after flower: each one scores its petals times the flight multiplier, which climbs with every visit, so a long route turns into a rising chain of blooms. A year runs spring, summer, autumn and winter, three days each, and every season sets a bloom target. Miss one and the garden ends.
- One rule: the bee flies to the brightest flower next to it
- A ghost route previews every flight and its exact score before you plant
- Fifteen Meadow plants, twelve almanac charms and four seasons, free


The loop
Every run follows one honest loop.
- 01Draft seed packets
- 02Watch the ghost route
- 03Plant where the bee should fly
- 04Watch the dusk flight score
- 05Clear the season's target
What is inside
Inside Pollen Path.
Fifteen plants, one rule each
Lavender shines bright and pulls the bee toward it. Thistle blocks every pollinator. Clover can be visited twice. A sunflower turns the bee right. Bluebell raises the multiplier by two, and nettle scores seven petals but halves the multiplier after it. Every packet prints its rule in plain words.
Four seasons, climbing targets
Summer drought wilts thirsty plants unless the well or a reed waters them. In autumn, daisies sow new daisies. Winter frost takes tender plants, and evergreen holly scores triple. Plan the winter garden in autumn.
Charms, hives and butterflies
Between seasons, choose one of three almanac charms, such as Honey Pot, Golden Hour or Busy Bees. Then tend the plot: prune, transplant, add a second hive with its own route, or set a butterfly perch. Butterflies fly straight in from the edge, crossing gaps no bee can.
One shared Daily garden
Every player gets the same seed and the same draft each UTC day, with one ranked attempt. Your plantings are replayed on the server before your score ranks. Climb the weekly league, keep your streak, then practice the same garden unranked as often as you like.
Why it exists
Built for a reason.
Planting is steering. The route is the score, the ghost preview shows it before you commit, and every number on screen can be checked against the flight.
Made for puzzle and strategy players who like a short, readable plan with a deep payoff, one planting at a time.

Inside the app
Real screens from Pollen Path.










Fair unlocks
Play free. Own the rest when it earns it.
Always free
Free at launch
Free to start when it launches.
Unlock
Play free for a full year. Keep the garden growing with Pro.
- Free: the ranked Daily and unlimited Meadow gardens, each blooming for one full year
- Pollen Path Full Game Unlock: $4.99 one-time
- StackForge Play Pass: $2.99/mo or $14.99/yr — Pro in every StackForge game
Free includes today's ranked Daily with its streak, and as many Meadow gardens as you like, each a full year of four seasons with all fifteen plants and all twelve charms. Pro lets a garden keep growing year after year, each year with higher targets and a new rule, and opens Desert, Alpine and Tidepool with 19 more plants, a moth and a hummingbird. It adds the Daily archive, unranked practice of any past Daily seed and every plot and pollinator skin. Nothing sold changes the ranked Daily.
Play Pass
One pass, every StackForge game
$2.99 a month or $14.99 a year unlocks Pro in every StackForge game, plus One Good Thing.
Store prices appear in the app in your local currency.
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On the way
Pollen Path is coming soon.
Plant a garden, and a bee flies the route your planting makes.