Aim the toy. Drop it in the box. Snap the pile into something bigger.
- Eight toy tiers
- Deterministic physics
- Overflow line
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Snaplings is a tactile physics-merge game. Aim a small toy on the carriage, drop it into the box, and snap matching figures together into something bigger — eight tiers from a Nub up to a Showpiece, with two Showpieces triggering an Encore that clears the box. The pile is always creeping toward the overflow line, so every drop is a real placement decision rather than a free one.

Gameplay captures coming soon. The carriage, the eight toy tiers, and the Encore clear are being finalised for launch.
Clear rules, real identity, and a reason to improve.
Placement, not tapping
The box fills. Because the pile creeps toward the overflow line the whole run, where you drop a toy matters as much as which toy you have.
Snap up to a Showpiece
Matching figures snap together through eight tiers. Reach two Showpieces and the Encore clears the box, which is the swing every long run is chasing.
Physics that always agree
The engine counts time in whole steps and restricts its own arithmetic so a run resolves the same way everywhere. Your score is reproducible, not approximate.
Why we built it
Physics-merge games are satisfying when the box genuinely fills. Snaplings is tuned so it does, which is what makes a careful drop worth more than a fast one.
Who it is for
Players who want a tactile, physical merge game with real placement skill and a clean end condition.
How a run works
Aim on the carriage → drop into the box → snap a match → build toward a Showpiece → clear with an Encore before the overflow line.
Play free. Unlock when you're hooked.
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Snaplings is finishing its art pass.
The deterministic physics engine and balance sweep are complete. Final brand art, store records, and device QA remain before submission.
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