Raise the impossible. Read the tower, not just the clock.
- Twenty floors
- One shared tower
- Wind matters
Email me when Plumbline launches
Plumbline is a stacking game that tests two things instead of one. A structural module swings from a crane; one touch releases it, and it carries the crane's speed all the way down, so the correct release leads the target rather than matching it. The day's wind leans on the tower, so dead centre is never enough on its own. Twenty floors, the same tower for everyone, one decision at a time.



Clear rules, real identity, and a reason to improve.
Two skills, not one
Every stacker on the store tests timing. Plumbline tests timing and tower-reading, and the second one dominates: at equal timing skill, reading the tower is worth about 1.54 times the score.
The wind is the day's puzzle
Each day's wind leans on the structure, so the same release that worked yesterday is wrong today. Landing dead centre is necessary and not sufficient.
One tower, everyone
The same twenty-floor tower goes out to every player each day, so a good run is comparable rather than a matter of which board you happened to draw.
The claim is a test, not a pitch
The skill gradient is asserted in the build. If reading the tower ever stops paying, the test fails and the build stops.
Why we built it
Stacking games flatten out because pure timing has a low ceiling. Adding a readable structural lean gives the genre somewhere to grow.
Who it is for
Arcade players who want a short daily run with a real skill ceiling and a reason yesterday's answer will not work today.
How a run works
Watch the swing → read the tower's lean → release early enough to lead the target → land the floor → climb toward twenty.
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Plumbline is in TestFlight.
The engine, daily tower, and design gates are complete and the build is in tester hands. Store review remains before launch.
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